Sortable, filterable leaderboards across every tracked metric.
Showing 5 of 46 metrics. Add more from the “Cuts, columns & filters” drawerMetrics rail. Universe = the union of every tracked metric’s leaderboard (top players per metric), merged into one row per player. Blank (·) = outside that metric’s leaders. Widening to the full roster needs a data-export change (tracked separately).
Usage momentum: the slope of snap share, target share, opportunities and red-zone touches over a trailing 4-week window, blended per position. Earliest breakout detector. Noise-guarded descriptive trajectory.
| # | Player | Momentum | Now | Window |
|---|---|---|---|---|
| 1 | +2.34 | 60%from 58% | 3 wk42 snaps | |
| 2 | +1.94 | 94%from 88% | 3 wk51 snaps | |
| 3 | +1.73 | 76%from 65% | 3 wk45 snaps | |
| 4 | +1.61 | 80%from 67% | 4 wk43 snaps | |
| 5 | +1.43 | 99%from 94% | 3 wk74 snaps | |
| 6 | +1.33 | 89%from 77% | 4 wk55 snaps | |
| 7 | +1.33 | 71%from 65% | 3 wk47 snaps | |
| 8 | +1.32 | 57%from 52% | 4 wk32 snaps | |
| 9 | +1.14 | 65%from 54% | 3 wk33 snaps | |
| 10 | +1.04 | 65%from 60% | 4 wk38 snaps | |
| 11 | +1.03 | 62%from 46% | 3 wk32 snaps | |
| 12 | +0.99 | 83%from 68% | 4 wk44 snaps | |
| 13 | +0.82 | 53%from 37% | 3 wk20 snaps | |
| 14 | +0.74 | 87%from 81% | 4 wk58 snaps | |
| 15 | +0.73 | 94%from 80% | 4 wk60 snaps | |
| 16 | +0.70 | 75%from 79% | 3 wk48 snaps | |
| 17 | +0.68 | 99%from 95% | 3 wk64 snaps | |
| 18 | +0.68 | 89%from 92% | 4 wk65 snaps | |
| 19 | +0.60 | 94%from 90% | 3 wk44 snaps | |
| 20 | +0.50 | 83%from 74% | 3 wk53 snaps | |
| 21 | +0.50 | 70%from 40% | 4 wk29 snaps | |
| 22 | +0.49 | 64%from 66% | 4 wk47 snaps | |
| 23 | +0.48 | 50%from 62% | 4 wk42 snaps | |
| 24 | +0.46 | 83%from 73% | 3 wk43 snaps |
Boards are eligible-only. Every row already clears the noise floor (≥3 played weeks and ≥12 average snaps in the window), so a one-week spike never registers. A trend is descriptive, never a prediction.
Easiest → hardest remaining schedule per team. Projected on 2025 defense. low-confidence early-season estimate.
| # ▲ | Team | Schedule | SOS index | Avg opp DvP | Games |
|---|---|---|---|---|---|
| 1 | Easy | 108 | 6.44 | 17 | |
| 2 | Easy | 104 | 6.22 | 17 | |
| 3 | Easy | 104 | 6.20 | 17 | |
| 4 | Easy | 104 | 6.18 | 17 | |
| 5 | Easy | 104 | 6.17 | 17 | |
| 6 | Easy | 103 | 6.16 | 17 | |
| 7 | Easy | 103 | 6.17 | 17 | |
| 8 | Easy | 103 | 6.12 | 17 | |
| 9 | Easy | 102 | 6.11 | 17 | |
| 10 | Easy | 102 | 6.07 | 17 | |
| 11 | Average | 102 | 6.06 | 17 | |
| 12 | Average | 101 | 6.04 | 17 | |
| 13 | Average | 101 | 6.00 | 17 | |
| 14 | Average | 100 | 5.96 | 17 | |
| 15 | Average | 100 | 5.96 | 17 | |
| 16 | Average | 100 | 5.95 | 17 | |
| 17 | Average | 99 | 5.92 | 17 | |
| 18 | Average | 99 | 5.92 | 17 | |
| 19 | Average | 99 | 5.91 | 17 | |
| 20 | Average | 99 | 5.90 | 17 | |
| 21 | Average | 99 | 5.89 | 17 | |
| 22 | Average | 98 | 5.84 | 17 | |
| 23 | Hard | 98 | 5.83 | 17 | |
| 24 | Hard | 98 | 5.82 | 17 | |
| 25 | Hard | 97 | 5.81 | 17 | |
| 26 | Hard | 97 | 5.81 | 17 | |
| 27 | Hard | 97 | 5.80 | 17 | |
| 28 | Hard | 97 | 5.80 | 17 | |
| 29 | Hard | 96 | 5.74 | 17 | |
| 30 | Hard | 96 | 5.73 | 17 | |
| 31 | Hard | 96 | 5.72 | 17 | |
| 32 | Hard | 95 | 5.64 | 17 |
100 = league-average schedule for the position; >100 softer, <100 tougher. sos_index = mean(opponent dvp / league-mean dvp for the position) × 100, so it is comparable across positions.
Pick a position to see per-metric leader cards.
Leaderboards are descriptive. For accountable start/sit calls, see Calls.