Sortable, filterable leaderboards across every tracked metric.
Showing 5 of 56 metrics. Add more from the “Cuts, columns & filters” drawerMetrics rail. Universe = the union of every tracked metric’s leaderboard (top players per metric), merged into one row per player. Blank (·) = outside that metric’s leaders. Widening to the full roster needs a data-export change (tracked separately).
Usage momentum: the slope of snap share, target share, opportunities and red-zone touches over a trailing 4-week window, blended per position. Earliest breakout detector. Noise-guarded descriptive trajectory.
| # | Player | Momentum | Now | Window |
|---|---|---|---|---|
| 1 | +1.92 | 90%from 80% | 4 wk56 snaps | |
| 2 | +1.75 | 63%from 56% | 3 wk36 snaps | |
| 3 | +1.54 | 63%from 52% | 4 wk31 snaps | |
| 4 | +1.48 | 92%from 63% | 3 wk47 snaps | |
| 5 | +1.43 | 75%from 39% | 3 wk26 snaps | |
| 6 | +1.42 | 53%from 17% | 4 wk12 snaps | |
| 7 | +1.27 | 72%from 24% | 4 wk16 snaps | |
| 8 | +1.26 | 37%from 35% | 3 wk26 snaps | |
| 9 | +1.22 | 64%from 56% | 4 wk34 snaps | |
| 10 | +1.13 | 76%from 41% | 4 wk29 snaps | |
| 11 | +1.10 | 31%from 30% | 4 wk19 snaps | |
| 12 | +1.06 | 80%from 80% | 4 wk54 snaps | |
| 13 | +1.06 | 65%from 72% | 3 wk49 snaps | |
| 14 | +1.01 | 66%from 45% | 4 wk31 snaps | |
| 15 | +0.99 | 81%from 57% | 4 wk37 snaps | |
| 16 | +0.97 | 73%from 50% | 4 wk32 snaps | |
| 17 | +0.91 | 99%from 89% | 4 wk69 snaps | |
| 18 | +0.86 | 81%from 72% | 4 wk45 snaps | |
| 19 | +0.84 | 85%from 56% | 4 wk36 snaps | |
| 20 | +0.83 | 39%from 45% | 3 wk29 snaps | |
| 21 | +0.81 | 89%from 86% | 4 wk58 snaps | |
| 22 | +0.73 | 98%from 86% | 4 wk56 snaps | |
| 23 | +0.69 | 20%from 19% | 4 wk13 snaps | |
| 24 | +0.62 | 20%from 23% | 4 wk14 snaps |
Boards are eligible-only. Every row already clears the noise floor (≥3 played weeks and ≥12 average snaps in the window), so a one-week spike never registers. A trend is descriptive, never a prediction.
Easiest → hardest remaining schedule per team. Projected on 2025 defense. low-confidence early-season estimate.
| # ▲ | Team | Schedule | SOS index | Avg opp DvP | Games |
|---|---|---|---|---|---|
| 1 | Easy | 112 | 6.70 | 11 | |
| 2 | Easy | 107 | 6.35 | 10 | |
| 3 | Easy | 106 | 6.32 | 10 | |
| 4 | Easy | 106 | 6.30 | 10 | |
| 5 | Easy | 105 | 6.24 | 10 | |
| 6 | Easy | 104 | 6.20 | 11 | |
| 7 | Easy | 104 | 6.19 | 10 | |
| 8 | Easy | 102 | 6.09 | 10 | |
| 9 | Easy | 102 | 6.08 | 10 | |
| 10 | Easy | 102 | 6.05 | 11 | |
| 11 | Average | 102 | 6.06 | 10 | |
| 12 | Average | 101 | 6.05 | 11 | |
| 13 | Average | 101 | 6.01 | 10 | |
| 14 | Average | 100 | 5.98 | 10 | |
| 15 | Average | 100 | 5.97 | 11 | |
| 16 | Average | 100 | 5.97 | 11 | |
| 17 | Average | 99 | 5.92 | 11 | |
| 18 | Average | 99 | 5.90 | 11 | |
| 19 | Average | 99 | 5.88 | 10 | |
| 20 | Average | 98 | 5.84 | 11 | |
| 21 | Average | 98 | 5.84 | 10 | |
| 22 | Average | 98 | 5.81 | 10 | |
| 23 | Hard | 97 | 5.77 | 10 | |
| 24 | Hard | 97 | 5.76 | 10 | |
| 25 | Hard | 96 | 5.73 | 11 | |
| 26 | Hard | 96 | 5.72 | 10 | |
| 27 | Hard | 95 | 5.69 | 10 | |
| 28 | Hard | 95 | 5.67 | 10 | |
| 29 | Hard | 95 | 5.65 | 10 | |
| 30 | Hard | 95 | 5.64 | 10 | |
| 31 | Hard | 94 | 5.63 | 10 | |
| 32 | Hard | 91 | 5.44 | 10 |
100 = league-average schedule for the position; >100 softer, <100 tougher. sos_index = mean(opponent dvp / league-mean dvp for the position) × 100, so it is comparable across positions.
Pick a position to see per-metric leader cards.
Leaderboards are descriptive — what players have done, not a prediction.