Sortable, filterable leaderboards across every tracked metric.
Showing 5 of 56 metrics. Add more from the “Cuts, columns & filters” drawerMetrics rail. Universe = the union of every tracked metric’s leaderboard (top players per metric), merged into one row per player. Blank (·) = outside that metric’s leaders. Widening to the full roster needs a data-export change (tracked separately).
Usage momentum: the slope of snap share, target share, opportunities and red-zone touches over a trailing 4-week window, blended per position. Earliest breakout detector. Noise-guarded descriptive trajectory.
| # | Player | Momentum | Now | Window |
|---|---|---|---|---|
| No risers clear the noise floor for WR in this window yet. | ||||
Boards are eligible-only. Every row already clears the noise floor (≥3 played weeks and ≥12 average snaps in the window), so a one-week spike never registers. A trend is descriptive, never a prediction.
Whose passing-game role expanded most — mean team target share over the last three weeks versus the prior three. A descriptive receipt, not a projection.
| # | Player | Baseline → Recent | Δ share pts | Gms |
|---|---|---|---|---|
| 1 | 6%22% | +16 | 3 | |
| 2 | 19%33% | +14 | 3 | |
| 3 | 31%44% | +13 | 2 | |
| 4 | 9%21% | +12 | 3 | |
| 5 | 37%49% | +11 | 2 | |
| 6 | 6%16% | +11 | 3 | |
| 7 | 0%11% | +11 | 3 | |
| 8 | 12%22% | +10 | 3 | |
| 9 | 29%39% | +10 | 3 | |
| 10 | 18%28% | +9 | 2 | |
| 11 | 11%20% | +9 | 2 | |
| 12 | 8%17% | +9 | 3 | |
| 13 | 32%40% | +8 | 3 | |
| 14 | 14%22% | +8 | 3 | |
| 15 | 10%18% | +8 | 3 | |
| 16 | 12%20% | +7 | 3 | |
| 17 | 2%9% | +7 | 2 | |
| 18 | 9%16% | +7 | 3 | |
| 19 | 1%8% | +7 | 3 | |
| 20 | 11%18% | +7 | 3 |
Biggest week-over-week climbers in team target share: last 3 weeks vs the prior 3. Who's seeing their passing-game role expand (WR/TE/RB). Δ is the change in mean weekly team target share (percentage points) between the two windows; positive means the role is expanding. Descriptive week-over-week delta, not a prediction.
Targets on 3rd & 4th down — the chain-moving snaps most apps fold into a season total. Flip to Money Downs to see who the offense trusts when it matters; the all-downs target share is the baseline they read against.
Targets on 3rd+4th down — the high-leverage passing situations most apps don't split out: who the offense trusts on money downs. TARGET-based, not routes: tank01 has no routes-run data, so this is money-down target share / yards-per-target, not YPRR/TPRR (see FFM-1560).
Money-down yards per target (3rd+4th): Receiving yards per money-down (3rd+4th) target (min 10 targets): efficiency on the downs that move the chains. TARGET-based, not routes: tank01 has no routes-run data, so this is money-down target share / yards-per-target, not YPRR/TPRR (see FFM-1560).
| # | Player | MD tgts | MD tgt% | MD Y/tgt |
|---|---|---|---|---|
| 1 | 99.0/gm | 64% | — | |
| 2 | 66.0/gm | 55% | — | |
| 3 | 66.0/gm | 55% | — | |
| 4 | 55.0/gm | 31% | — | |
| 5 | 55.0/gm | 50% | — | |
| 6 | 44.0/gm | 67% | — | |
| 7 | 44.0/gm | 44% | — | |
| 8 | 44.0/gm | 44% | — | |
| 9 | 44.0/gm | 40% | — | |
| 10 | 44.0/gm | 50% | — | |
| 11 | 33.0/gm | 33% | — | |
| 12 | 33.0/gm | 50% | — | |
| 13 | 33.0/gm | 75% | — | |
| 14 | 33.0/gm | 33% | — | |
| 15 | 33.0/gm | 19% | — | |
| 16 | 33.0/gm | 33% | — | |
| 17 | 33.0/gm | 33% | — | |
| 18 | 33.0/gm | 50% | — | |
| 19 | 33.0/gm | 50% | — | |
| 20 | 33.0/gm | 30% | — | |
| 21 | 33.0/gm | 30% | — | |
| 22 | 33.0/gm | 30% | — | |
| 23 | 33.0/gm | 38% | — | |
| 24 | 33.0/gm | 33% | — |
Descriptive leaderboard, not a prediction. Money-down = 3rd & 4th down targets from official play-by-play. Yards / target applies a min-target floor (below it: “—”). Target share, not routes: we have no routes-run denominator, so this is not YPRR/TPRR.
Easiest → hardest remaining schedule per team. Projected on 2025 defense. low-confidence early-season estimate.
| # ▲ | Team | Schedule | SOS index | Avg opp DvP | Games |
|---|---|---|---|---|---|
| 1 | Easy | 108 | 6.41 | 16 | |
| 2 | Easy | 106 | 6.30 | 16 | |
| 3 | Easy | 104 | 6.23 | 16 | |
| 4 | Easy | 104 | 6.19 | 16 | |
| 5 | Easy | 103 | 6.16 | 16 | |
| 6 | Easy | 103 | 6.16 | 16 | |
| 7 | Easy | 103 | 6.14 | 16 | |
| 8 | Easy | 103 | 6.14 | 16 | |
| 9 | Easy | 102 | 6.11 | 16 | |
| 10 | Easy | 102 | 6.09 | 16 | |
| 11 | Average | 102 | 6.09 | 16 | |
| 12 | Average | 102 | 6.06 | 16 | |
| 13 | Average | 101 | 6.03 | 16 | |
| 14 | Average | 101 | 6.01 | 16 | |
| 15 | Average | 100 | 5.97 | 16 | |
| 16 | Average | 100 | 5.97 | 16 | |
| 17 | Average | 100 | 5.96 | 16 | |
| 18 | Average | 99 | 5.90 | 16 | |
| 19 | Average | 99 | 5.88 | 16 | |
| 20 | Average | 98 | 5.86 | 16 | |
| 21 | Average | 98 | 5.85 | 16 | |
| 22 | Average | 98 | 5.84 | 16 | |
| 23 | Hard | 98 | 5.84 | 16 | |
| 24 | Hard | 98 | 5.83 | 16 | |
| 25 | Hard | 97 | 5.81 | 16 | |
| 26 | Hard | 97 | 5.79 | 16 | |
| 27 | Hard | 97 | 5.77 | 16 | |
| 28 | Hard | 97 | 5.76 | 16 | |
| 29 | Hard | 96 | 5.75 | 16 | |
| 30 | Hard | 96 | 5.71 | 16 | |
| 31 | Hard | 95 | 5.66 | 16 | |
| 32 | Hard | 95 | 5.64 | 16 |
100 = league-average schedule for the position; >100 softer, <100 tougher. sos_index = mean(opponent dvp / league-mean dvp for the position) × 100, so it is comparable across positions.
Leaderboards are descriptive. For accountable start/sit calls, see Calls.