Sortable, filterable leaderboards across every tracked metric.
Showing 5 of 56 metrics. Add more from the “Cuts, columns & filters” drawerMetrics rail. Universe = the union of every tracked metric’s leaderboard (top players per metric), merged into one row per player. Blank (·) = outside that metric’s leaders. Widening to the full roster needs a data-export change (tracked separately).
Usage momentum: the slope of snap share, target share, opportunities and red-zone touches over a trailing 4-week window, blended per position. Earliest breakout detector. Noise-guarded descriptive trajectory.
| # | Player | Momentum | Now | Window |
|---|---|---|---|---|
| 1 | +2.02 | 90%from 39% | 4 wk25 snaps | |
| 2 | +1.58 | 89%from 45% | 4 wk30 snaps | |
| 3 | +1.49 | 64%from 65% | 4 wk43 snaps | |
| 4 | +1.47 | 86%from 81% | 4 wk54 snaps | |
| 5 | +1.44 | 85%from 68% | 4 wk45 snaps | |
| 6 | +1.34 | 73%from 45% | 3 wk29 snaps | |
| 7 | +1.33 | 37%from 35% | 3 wk26 snaps | |
| 8 | +1.33 | 92%from 52% | 4 wk39 snaps | |
| 9 | +1.33 | 63%from 59% | 4 wk39 snaps | |
| 10 | +1.17 | 79%from 79% | 4 wk51 snaps | |
| 11 | +1.12 | 94%from 92% | 4 wk64 snaps | |
| 12 | +1.07 | 51%from 47% | 4 wk27 snaps | |
| 13 | +1.05 | 82%from 80% | 4 wk48 snaps | |
| 14 | +1.04 | 89%from 77% | 4 wk61 snaps | |
| 15 | +0.99 | 84%from 84% | 4 wk48 snaps | |
| 16 | +0.96 | 73%from 64% | 3 wk40 snaps | |
| 17 | +0.94 | 95%from 74% | 4 wk56 snaps | |
| 18 | +0.93 | 82%from 68% | 4 wk48 snaps | |
| 19 | +0.92 | 78%from 63% | 4 wk41 snaps | |
| 20 | +0.88 | 45%from 29% | 3 wk20 snaps | |
| 21 | +0.86 | 82%from 62% | 4 wk34 snaps | |
| 22 | +0.82 | 100%from 94% | 3 wk56 snaps | |
| 23 | +0.79 | 59%from 42% | 3 wk28 snaps | |
| 24 | +0.78 | 59%from 30% | 4 wk20 snaps |
Boards are eligible-only. Every row already clears the noise floor (≥3 played weeks and ≥12 average snaps in the window), so a one-week spike never registers. A trend is descriptive, never a prediction.
Easiest → hardest remaining schedule per team. Projected on 2025 defense. low-confidence early-season estimate.
| # ▲ | Team | Schedule | SOS index | Avg opp DvP | Games |
|---|---|---|---|---|---|
| 1 | Easy | 112 | 6.70 | 11 | |
| 2 | Easy | 107 | 6.35 | 10 | |
| 3 | Easy | 106 | 6.32 | 10 | |
| 4 | Easy | 106 | 6.30 | 10 | |
| 5 | Easy | 105 | 6.24 | 10 | |
| 6 | Easy | 104 | 6.20 | 11 | |
| 7 | Easy | 104 | 6.19 | 10 | |
| 8 | Easy | 102 | 6.09 | 10 | |
| 9 | Easy | 102 | 6.08 | 10 | |
| 10 | Easy | 102 | 6.05 | 11 | |
| 11 | Average | 102 | 6.06 | 10 | |
| 12 | Average | 101 | 6.05 | 11 | |
| 13 | Average | 101 | 6.01 | 10 | |
| 14 | Average | 100 | 5.98 | 10 | |
| 15 | Average | 100 | 5.97 | 11 | |
| 16 | Average | 100 | 5.97 | 11 | |
| 17 | Average | 99 | 5.92 | 11 | |
| 18 | Average | 99 | 5.90 | 11 | |
| 19 | Average | 99 | 5.88 | 10 | |
| 20 | Average | 98 | 5.84 | 11 | |
| 21 | Average | 98 | 5.84 | 10 | |
| 22 | Average | 98 | 5.81 | 10 | |
| 23 | Hard | 97 | 5.77 | 10 | |
| 24 | Hard | 97 | 5.76 | 10 | |
| 25 | Hard | 96 | 5.73 | 11 | |
| 26 | Hard | 96 | 5.72 | 10 | |
| 27 | Hard | 95 | 5.69 | 10 | |
| 28 | Hard | 95 | 5.67 | 10 | |
| 29 | Hard | 95 | 5.65 | 10 | |
| 30 | Hard | 95 | 5.64 | 10 | |
| 31 | Hard | 94 | 5.63 | 10 | |
| 32 | Hard | 91 | 5.44 | 10 |
100 = league-average schedule for the position; >100 softer, <100 tougher. sos_index = mean(opponent dvp / league-mean dvp for the position) × 100, so it is comparable across positions.
Leaderboards are descriptive — what players have done, not a prediction.